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Calm sea, midday

Calm sea, midday

A drop-in water material for Unreal 5.3+. Looks great with both Lumen and ray-tracing enabled, and falls back gracefully on lower-end hardware.

Features

  • Gerstner-wave displacement with up to 8 stacked wave bands
  • Procedural foam generated from wave-peak gradient
  • Subsurface scattering approximation tuned for shallow water
  • Caustics via parallax-mapped projection texture
  • Buoyancy helper Blueprint so floating objects ride the waves correctly

Currently in beta — download will be available on full release. The material is in active use on Project Tidewater; ping #tech-art for early access.

Technical Specifications

Shader complexity High
Real-time Yes
Render pipeline Lumen-compatible, Ray-traced
Unreal version (min) 5.3
Dependencies Niagara, Lumen
Source included Yes
Language Blueprint + HLSL

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