1 / 2
Calm sea, midday
A drop-in water material for Unreal 5.3+. Looks great with both Lumen and ray-tracing enabled, and falls back gracefully on lower-end hardware.
Features
- Gerstner-wave displacement with up to 8 stacked wave bands
- Procedural foam generated from wave-peak gradient
- Subsurface scattering approximation tuned for shallow water
- Caustics via parallax-mapped projection texture
- Buoyancy helper Blueprint so floating objects ride the waves correctly
Currently in beta — download will be available on full release. The material is in active use on Project Tidewater; ping #tech-art for early access.
Technical Specifications
Shader complexity High
Real-time Yes
Render pipeline Lumen-compatible, Ray-traced
Unreal version (min) 5.3
Dependencies Niagara, Lumen
Source included Yes
Language Blueprint + HLSL