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Fireball impact
Battle-ready spell VFX — modular emitters that you can chain into your own
abilities. Each effect ships as a self-contained prefab with a single
AbilityVFX script controlling timing, scale, and color tint.
Effect families
- Fire — fireball, firewall, ignite, ember rain
- Frost — frostbolt, frost nova, blizzard, freeze trap
- Lightning — chain lightning, static shock, thunderstrike, storm cloud
- Arcane — teleport, shield, missile, summoning circle
Each emitter respects URP and HDRP. The same prefabs render correctly in both pipelines via a tiny pipeline-detect script.
Performance note: chain-lightning at maximum particle count costs ~0.4ms on a PS5 GPU. Tune the
MaxBoltsparameter on the prefab for budgeted scenes.
Technical Specifications
Particle systems 32
Max particles 5,000
Shader complexity High
Real-time Yes
Render pipeline URP, HDRP
Unity version (min) 2022.3 LTS
Dependencies Shader Graph, VFX Graph
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