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Fireball impact

Fireball impact

Battle-ready spell VFX — modular emitters that you can chain into your own abilities. Each effect ships as a self-contained prefab with a single AbilityVFX script controlling timing, scale, and color tint.

Effect families

  • Fire — fireball, firewall, ignite, ember rain
  • Frost — frostbolt, frost nova, blizzard, freeze trap
  • Lightning — chain lightning, static shock, thunderstrike, storm cloud
  • Arcane — teleport, shield, missile, summoning circle

Each emitter respects URP and HDRP. The same prefabs render correctly in both pipelines via a tiny pipeline-detect script.

Performance note: chain-lightning at maximum particle count costs ~0.4ms on a PS5 GPU. Tune the MaxBolts parameter on the prefab for budgeted scenes.

Technical Specifications

Particle systems 32
Max particles 5,000
Shader complexity High
Real-time Yes
Render pipeline URP, HDRP
Unity version (min) 2022.3 LTS
Dependencies Shader Graph, VFX Graph

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