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Run cycle
Studio-quality mocap covering everything a third-person hero needs to move through a world. Captured on our own stage, cleaned by hand, retargeted to both Mannequin (UE5) and Mecanim Humanoid (Unity) skeletons.
Categories
- Locomotion — idle, walk, jog, run, sprint, crouch (with strafes and starts/stops)
- Traversal — jumps, climbs, vaults, ledge-grab, mantle, slide
- Combat — sword swings, blocks, parries, dodges, hit reactions
- Interactions — pickup, push, pull, talk, sit, lay-down
Every clip ships with and without root motion so you can mix-and-match based on your locomotion strategy.
Importing into Unity? Use the included
LocomotionMecanimTemplate.controllerfor a working blend tree out of the box.
Technical Specifications
Polygon count 18,000
Triangle count 36,000
Rigged Yes
Animations included 240
Animation type Skeletal
FPS 30
Clip count 240
Total frames 28,800
Loopable Yes
Root motion Yes