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Overview render

Overview render

A complete environment kit for stylized open-world games — every tree comes with seasonal texture sets, a custom wind shader (URP and Lumen flavors), and three LOD steps suitable for streaming open worlds.

What’s inside

  • 12 unique tree species — oak, birch, pine, willow, redwood, and more
  • Seasonal sets — spring, summer, autumn, winter, with snow accumulation maps
  • Wind shader — vertex-displacement, configurable per species
  • Modular roots and stumps — for hero scattering
  • LOD0 → LOD2 for every species, with imposter cards at LOD3

Integration notes

The wind shader ships as both a Unity Shader Graph asset and an Unreal material function. Drop the Trees_Master material onto any species and hook in your scene’s wind direction vector — the rest is automatic.

Tip: for distant biomes, swap to the imposter prefabs at ~80m. They drop draw calls by ~70% with no perceivable hit.

// Excerpt — wind contribution
float3 wind = WindDirection * sin(TIME * Freq + worldPos.x * 0.1);
return basePos + wind * heightMask;

Authored by the environment team. Questions: #env-art on Slack.

Technical Specifications

Polygon count 12,450
Triangle count 24,890
Vertex count 12,500
Texture resolutions 2048x2048, 1024x1024
Texture count 8
Material count 3
Rigged No
Animations included 0
LOD count 3
UV unwrapped Yes
Collision Yes

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