Overview render
A complete environment kit for stylized open-world games — every tree comes with seasonal texture sets, a custom wind shader (URP and Lumen flavors), and three LOD steps suitable for streaming open worlds.
What’s inside
- 12 unique tree species — oak, birch, pine, willow, redwood, and more
- Seasonal sets — spring, summer, autumn, winter, with snow accumulation maps
- Wind shader — vertex-displacement, configurable per species
- Modular roots and stumps — for hero scattering
- LOD0 → LOD2 for every species, with imposter cards at LOD3
Integration notes
The wind shader ships as both a Unity Shader Graph asset and an Unreal
material function. Drop the Trees_Master material onto any species and
hook in your scene’s wind direction vector — the rest is automatic.
Tip: for distant biomes, swap to the imposter prefabs at ~80m. They drop draw calls by ~70% with no perceivable hit.
// Excerpt — wind contribution
float3 wind = WindDirection * sin(TIME * Freq + worldPos.x * 0.1);
return basePos + wind * heightMask;
Authored by the environment team. Questions: #env-art on Slack.
Technical Specifications
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